マテリアルのRendating ModeをFadeにする
fade out pic.twitter.com/d0wy45pO3S
— 光属性のアルモジナ(VRChat勢) (@arumogina) March 28, 2019
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeOutBreaked : MonoBehaviour { [SerializeField] float LifeTime = 3.0f; private float StartTime{get;set;} private Color StartColor{get;set;} private Color EndColor{get;set;} void Start() { StartTime = Time.time; SetColors(); //Color c = GetComponent().material.color; //c.a = 0; //GetComponent ().material.color = c; StartCoroutine("DestoySelf"); } void SetColors(){ StartColor = GetComponent ().material.color; Color sc = StartColor; sc.a = 0; EndColor = sc; } IEnumerator DestoySelf(){ yield return new WaitForSeconds(LifeTime); Destroy(gameObject); } void Update(){ float dif = Time.time - StartTime; Color fading = Color.Lerp(StartColor,EndColor,dif/LifeTime); GetComponent ().material.SetColor("_Color",fading); } }