using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Threading.Tasks; void Start(){ Debug.Log("111"); Kx(); Debug.Log("222"); } async void Kx(){ Task.Delay(3000); Debug.Log("KX"); }
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void Start(){ Debug.Log("111"); Kx(); Debug.Log("222"); } async void Kx(){ await Task.Delay(3000); Debug.Log("KX"); }
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kx
void Start(){ Debug.Log("111"); Kx(); Debug.Log("222"); } async Task Kx(){ await Task.Delay(3000); Debug.Log("KX"); }
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kx
void Start(){ Debug.Log("111"); Task.Run(()=>Kx()); Debug.Log("222"); } void Kx(){ Task.Delay(3000); Debug.Log("KX"); }
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kx
async void Start(){ Debug.Log("111"); await Task.Run(()=>Kx()); Debug.Log("222"); } void Kx(){ Task.Delay(3000); Debug.Log("KX"); }
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kx
222