TcpTest.unitypackage - Google ドライブ
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class MyNetworkManager : NetworkManager{ [SerializeField] Text CText; [SerializeField] GameObject MyPlayerPrefab; //network managerのAutoCreatePlayerをオンにするとこのメソッドがコールされる public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId){ GameObject player; player = (GameObject)Instantiate(MyPlayerPrefab, Vector3.zero, Quaternion.identity); NetworkServer.AddPlayerForConnection(conn, player, playerControllerId); } }
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class TcpHost : MonoBehaviour{ [SerializeField] NetworkManager NManager; void Start(){ NetworkClient nc = NManager.StartHost(); } }
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class TcpClient : MonoBehaviour{ [SerializeField] NetworkManager NManager; void Start(){ NManager.networkAddress = "192.168.0.193"; NManager.networkPort = 7777; NetworkClient nc = NManager.StartClient(); } }
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MyNetworkManagerの設定
AutoCreatePlayerはオンに、プレイヤーとして生成するオブジェクトをRegisteredSpawnablePrebfabsに登録しておく
++参考
http://motoyama.hateblo.jp/entry/unet-networkmanager-custom