自分にだけ見える視界ジャック
Quadに貼り付けて使う
Shader "Custom/Menu" { Properties{ _MainTex("MainTex",2D) = "white"{} } SubShader{ Tags{"Queue" = "Transparent" "RenderType" = "Transparent" "DisableBatching"="true"} Blend SrcAlpha OneMinusSrcAlpha Pass{ ZTest always Cull Front CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex:POSITION; float4 uv:TEXCOORD0; }; struct v2f { float4 pos:SV_POSITION; float4 uv:TEXCOORD0; }; v2f vert(appdata v){ v2f o; //プロジェクション座標系で考える(x,yが-1~1で表される) o.pos = float4(v.vertex.xy*2.0,1,1); o.uv = v.uv; return o; } sampler2D _MainTex; float4 frag(v2f i) :SV_Target { float3 center = mul(unity_ObjectToWorld,float4(0,0,0,1)).xyz; if(length(_WorldSpaceCameraPos-center) > 0.1) clip(-1); //テクスチャの上下が裏返るので return tex2D(_MainTex,float4(i.uv.x,1-i.uv.y,0,0)); } ENDCG }//Pass }//SubShader FallBack "Diffuse" }