2019-07-07から1日間の記事一覧
平面,頂点の入力順が重要 [maxvertexcount(4)] void geom(triangle appdata vg[3], inout TriangleStream outStream){ float p = 0.5; g2f gf = (g2f)0; gf.pos = UnityObjectToClipPos(float4(p,p,0,1)); outStream.Append(gf); gf.pos = UnityObjectToClip…