Shader "Custom/ShadowPic" { SubShader{ Tags {"RenderType"="Transparent"} GrabPass { "_GrabPassTexture" } Stencil { Ref 1 Comp always Pass replace } Cull Front Lighting Off CGPROGRAM #pragma surface surf Lambert alpha struct Input { fixed3 Albedo; }; void surf (Input IN, inout SurfaceOutput o) { o.Alpha = 0; } ENDCG Stencil { Ref 1 Comp Equal } Cull Back Lighting Off CGPROGRAM #pragma surface surf Lambert alpha struct Input { fixed3 Albedo; }; void surf (Input IN, inout SurfaceOutput o) { discard; } ENDCG Stencil { Ref 1 Comp NotEqual } Cull Back Lighting Off CGPROGRAM #pragma surface surf Lambert alpha struct Input { fixed3 Albedo; }; void surf (Input IN, inout SurfaceOutput o) { o.Albedo = float3(0,0,0); o.Alpha = 1; } ENDCG } FallBack "Diffuse" }