Quadに貼り付けての使用を想定
Shader "Custom/Billboard"{ Properties{ _MainTex ("Texture", 2D) = "white" {} _Scale("Scale",Range(0.1,1)) = 0.4 } SubShader{ Tags { "Queue"="Transparent" "RenderType"="Transparent" "DisableBatching"="True" } Blend SrcAlpha OneMinusSrcAlpha ZTest always Pass{ Cull Off CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct v2f{ float4 pos : SV_POSITION; float2 uv : TEXCOORD0; }; sampler2D _MainTex; float4 _MainTex_ST; float _Scale; v2f vert (appdata_base v){ v2f o; //+ -で上下を逆転 o.pos = mul(UNITY_MATRIX_P, mul(UNITY_MATRIX_MV, float4(0,0,0,1)) + float4(v.vertex.x, v.vertex.y, 0.0, 0.0) * float4(_Scale, _Scale, 1.0, 1.0)); o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } fixed4 frag (v2f i) : SV_Target{ fixed4 col = tex2D(_MainTex, i.uv); return col; } ENDCG } } }